Unity's New Policy


Okay, so I heard about Unity's new Runtime Fee, and everyone's pissed off about it because they have to give off their hard earned money to unfair taxes on their games based on the amount of installs... Well, I am one of the few indie devs to be unaffected by this decision. Remember, the fee targets the game if it reaches 200,000 downloads AND if it earns $200,000 in revenue. Note that the Baby Einstein Experiment is completely free of charge, so I am spared from the fees.

I don't care if Unity burns down to the ground because of this. It really isn't a big deal - many developers use other engines for their games, and the massive backlash alone might be enough to undo the fee and get some trust back. But I don't care what engine I put the game on.

I really haven't done any work on the Baby Einstein Experiment in Unity, just model and concept art work. But it is coming, no matter the engine or the costs needed to make it.

Thank you for taking your time reading this.

-Chris L., Game director


P.S. At least they did manage to change parts of the fee to make it less strict on us devs, see here: Unity on X: "We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our…" / X (twitter.com)

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(+1)

They've been shady a long time before this. Just now, it's coming to the surface.